People walk past the image of the ‘Monkey King’ character, or ‘Sun Wukong’ of Chinese action role-playing game ‘Black Myth: Wukong’, developed by Chinese video game company Game Science, during its launch day in Hangzhou, in eastern China’s Zhejiang province on August 20, 2024.
Str | Afp | Getty Images
BEIJING – China’s first attempt at a top-tier video game has smashed world records, bolstering the industry’s global ambitions just a few years after Beijing’s gaming crackdown.
Black Myth: Wukong, an action game set in mythological China, sold more than 10 million units three days after its launch on Aug. 20. Ten days later, the title still ranked second by revenue in the U.S., and No. 1 globally, according to the Steam video game platform where it sells for around $60 or more.
“I think the next triple-A game is likely very close, because Black Myth: Wukong has shown everyone that a China-made AAA game can reach such high global sales,” said Dino Ying, chairman of Hero Games, which co-published the game and was an early investor in its developer Game Science. That’s according to a CNBC translation of his Mandarin-language remarks in an exclusive interview Thursday.
Ying said he knew of at least one such game under development, which his business partner at Hero Games has invested in. But he declined to share a timeframe.
As for how well Black Myth: Wukong has done, Ying only said sales have since increased by “much more” than the 10 million unit figure, although he indicated it had not yet doubled.
He said that in the future, the company’s game releases will have a global strategy from the start. He also expects foreign AAA game developers to realize how large China’s market is and tailor more features to Chinese players.
AAA games generally refer to titles with high graphics quality and significant marketing. That’s meant such video games have tended to come from companies such as Nintendo, Ubisoft and Electronic Arts.
“China is a big country. We’re talking about 1 million concurrent players,” said Ivan Su, senior equity analyst at Morningstar. “China has 600 million gamers.”
He said the reason why China hasn’t previously developed its own AAA game, which are typically played on computers and consoles, is the years-long production time. “It’s much more cost-effective if you create mobile games,” Su said.
Apple’s Tim Cook visited Hero Games
When Hero Games first invested in Game Science, Apple CEO Tim Cook visited in 2017 and was so impressed by the first game, Art of War: Red Tides, he gave it the front page of the iOS App store in 178 countries, Ying said.
But that wasn’t a commercial success.
Apple CEO Tim Cook visited the office of Hero Games in 2017 after it invested in Game Science, which went on to develop Black Myth: Wukong.
Hero Games
Hero Games had already spent three years investing 60 million yuan (about $8.5 million today) in two failed projects from Game Science when the developer approached Ying and his team in August 2020 about Black Myth: Wukong, he said.
“We’re very lucky, we didn’t give up on Game Science before it succeeded,” Ying said, noting his business partner Daniel Wu, now CEO of Hero Games, had first discovered the startup.
“We aren’t saying to blindly wait for all people,” he said. “When you see that kind of talent, you need to be confident that that talent has been underappreciated. It may not have found the right direction. [So you just need to] help it to find it.”
‘Best game that I have seen’
Two days before Game Science planned to release a promotional video for Black Myth: Wukong, the company showed it to Ying and asked his team for at least 100 million yuan more, he said. If not, he said the startup planned to ask Bilibili, a major Chinese video streaming and game platform.
After watching the video, Ying said he told his team that “I really don’t want to miss this opportunity because this is the best game that I have seen in my life.”
Tencent then bought a 5% stake, but said it would not interfere with Game Science’s plans, Ying said. “Because this was an AAA game, under the normal process of a big business, there was no way it would have been approved.”
Hero Games’ initial investment in Game Science was for a 20% stake.
Beijing has only in the last two years started to approve games, after suspending new titles and limiting how many hours minors could play in 2021.
Black Myth: Wukong got China’s government approval in February. No part of the game needed to be changed for it to pass, Ying said.
“Personally I think in the past two years the regulation is increasingly respectful of the game industry and is beneficial to its development,” Ying said, noting that one or two years ago, there “was a misunderstanding.”
Massive market potential
In the first half of this year, domestic game sales in China reached 147.27 billion yuan, said Ashley Dudarenok, founder of China digital consultancy ChoZan, citing industry figures.
Ying pointed out that many people in China bought PlayStations or upgraded their graphics cards after Black Myth: Wukong’s release, similar to how many people first bought the Nintendo Switch because of Zelda.
Something that’s lasted 1,000 years, people will definitely like it
Dino Ying
Hero Games, chairman
As for the global market, Dudarenok said overseas sales of China-developed games rose to $16.4 billion in 2023, up from $11.6 billion in 2019.
“Chinese games often incorporate rich cultural elements that appeal more and more to a global audience,” she said. “This unique cultural flavor sets them apart from games developed in other regions”
Ying said he expects China has at least five to 10 other stories that have been passed down over the last millennia that can be turned into games.
“If I create a new thing, I don’t know if people will like it. But something that’s lasted 1,000 years, people will definitely like it,” Ying said. “We don’t know why it was preserved over so many years. But we just need to respect the [original] artisans.”
He said Game Science sent teams and equipment to ancient temples in China to scan and replicate the designs, boosting the game’s immersive feel.
Indie Chinese games
In the more niche market of independent games, Chinese companies are also on the rise.
Shanghai-based Cotton Game, which has a staff of 70 people, won the 2024 award for best development team in indie games from the French-supported Game Connection organization and ChinaJoy, which runs a major annual game conference in China.
“It depends on how capable we are, but [we hope to] use games as a way to share art, philosophy and thoughtful content,” the company’s CEO, who goes by the English name Cotton Guo, said in Mandarin translated by CNBC.
Cotton Game’s Sunset Hills – which took five years to draw by hand – also won the “Game of the Year” and “Best Indie Game” awards. The $20 game launched on Aug. 21 on Steam after raising $13,000 on Kickstarter.
The game follows an anthropomorphic dog through a Europe-like village, accompanied by the sounds of nature and music. Players solve puzzles along the way.
“Everyone is quite tired. In society today, the speed of life is very fast,” Robin Luo, the manager of Sunset Games. Its main character is based on his own dog. “So my hope while making Sunset Hills was that everyone playing the game could [find it] refreshing.”
Check out the companies making headlines before the bell: Rigetti Computing , Quantum Computing , D-Wave Quantum — Stocks tied to quantum computing were surging in premarket trading, building on a strong year-end rally for the budding industry . Shares of Rigetti rose 27%, while D-Wave Quantum’s stock jumped 5% and Quantum Computing shares added almost 8%. KULR Technology Group — The stock added more than 11%. On Thursday, shares of the space technology company soared more than 40% after it said it bought 217.18 bitcoin worth about $21 million. The purchase was the company’s first since its announcement of a new bitcoin treasury initiative on Dec. 4, when bitcoin topped $100,000 for the first time. Honda — The automaker’s U.S.-listed shares continued to advance after Honda officially began merger talks with fellow Japanese automaker Nissan . The stock was up nearly 3% in early Friday trading and was last on pace for a 19% weekly gain. Toyota Motor — Shares rose more than 2%, extending the nearly 9% gain seen in the previous session. Earlier this week, Nikkei, citing an executive who asked not to be named, reported that the Japanese automaker is aiming to double its return on equity, or ROE, to 20% . MicroStrategy — Shares of the bitcoin proxy gained nearly 1% as the price of the cryptocurrency advanced above $96,000 on Friday. This comes a day after crypto markets were under pressure on Thursday. During that trading session, MicroStrategy fell 4.8%. GameStop — The stock fell nearly 2%, reversing the gains seen in the previous sessions. Shares of the video game retailer have been on a five-day winning streak and have surged more than 88% this year. Red Cat Holdings — Shares gained more than 3%, continuing a massive run this year. In 2024, the drone stock has gained nearly 1,424%. The stock has also risen about 14% month to date amid a broader rally in the category, as drone sightings across the Northeast spurred retail interest in the sector and the company partnered with Palantir . Amedisys , UnitedHealth — Shares of Amedisys rose more than 4%, while UnitedHealth was marginally lower after a filing revealed the companies entered into a new waiver agreement , extending the deadline for closing their $3.3 billion merger. The new deadline is 10 days after a final court decision is issued in the lawsuit or on Dec. 31, 2025, whichever is earlier. Netflix — The stock fell almost 1%. On Thursday, the National Football League said in a statement that nearly 65 million combined viewers watched the streaming giant’s NFL coverage, setting streaming records. According to the statement , the game between the Kansas City Chiefs and the Pittsburgh Steelers brought in an average of 24.1 million viewers, while the game between the Baltimore Ravens and the Houston Texans scored 24.3 million viewers. That makes them the most-streamed NFL games in U.S. history. — CNBC’s Jesse Pound and Lisa Kailai Han contributed reporting.
Check out the companies making headlines in midday trading: Rigetti Computing — The quantum computing stock soared 10%, adding to the sector’s robust end-of-year rally . Shares of Rigetti are now up 1,674% on the year. KULR Technology Group — Shares pulled back around 9%, reversing the gains seen in the previous session. On Thursday, the stock advanced more than 40% after the space technology company said it bought 217.18 bitcoin worth about $21 million. This was the company’s first purchase since it announced a new bitcoin treasury initiative on Dec. 4, when bitcoin passed the $100,000 level for the first time. Honda — The automaker added 1%, extending gains after announcing earlier this week that it officially began merger talks with fellow Japanese carmaker Nissan. That lifted Honda’s week-to-date gain to 20.7%, putting the stock on track to notch its best week since 1988. Amedisys , UnitedHealth — Shares of Amedisys rose about 5%, while UnitedHealth stock was fractionally lower after the companies entered into a new waiver agreement, a filing revealed. This new agreement extends the deadline to close their $3.3 billion merger. MicroStrategy — The cryptocurrency-linked stock slipped nearly 4%. It had previously traded higher early Friday morning as the price of bitcoin rose above $96,000. Red Cat Holdings — The drone stock plunged nearly 10%. It was previously trading higher on Friday morning, adding on to its massive year-to-date rally of 1,275%. Shares of Red Cat rose in December after drone sightings in the Northeast reignited Wall Street interest in the sector. South Korea stocks — U.S.-listed shares of South Korean stocks retreated on Friday after lawmakers impeached acting President Han Duck-soo , ousting the nation’s second head of state since a short-lived martial decree earlier this month. The iShares MSCI South Korea ETF (EWY) slid 1%. U.S.-listed shares of Korea Electric Power and Coupang shed 2%, while Posco Holdings and KT Corporation declined 1%. — CNBC’s Sean Conlon and Alex Harring contributed reporting.
Treasury yields were slightly higher early Friday after a mixed set of data on weekly jobless claims.
The yield on the benchmark 10-year Treasury was 3 basis points higher at 4.607%, slightly down from its peak earlier in the week but back above the 4.6% level it had not breached since May. The 2-year Treasury was fractionally higher at 4.334%.
One basis point is equal to 0.01%. Yields move inversely to prices.
After the Christmas break, jobless claims data released Thursday for the week ending Dec. 21 came in 1,000 lower at 219,000, below the 225,000 consensus forecast from Dow Jones.
However, continuing claims rose by 46,000 for the week ending Dec. 14 to the highest level since November 2021.
The 10-year Treasury yield has risen more than 40 basis points in December as traders anticipate a more hawkish Federal Reserve in 2025. The central bank next meets at the end of January, when a rate hold is expected.
Monthly data on wholesale inventories is due Friday.